


Alien Resurrection ties together a chilling atmosphere, bitingly sharp combat design, and haunting sound design that defies the file compression and polygon counts of the era. As both a PlayStation game and an Alien tie-in, it’s on a whole other level from its competition. Most of the games I talk about had their issues, but that’s just the thing - Alien Resurrection holds up splendidly and seemingly does everything right. To say I feel bad for Alien Resurrection is an understatement. In other words, Alien Resurrection used the same innovative twin-stick control scheme as *check notes* Halo: Combat Evolved, but a year sooner. The most infamous review complained that its control scheme was basically incomprehensible for using both sticks for movement.

The icing on that shit luck cake was Alien Resurrection got absolutely thrashed by some critics. It dropped its PC and Sega Saturn ports to just get out the door, and poor sales helped ensure it’d be one of the last games by developer Argonaut, which created the Super NES classic Star Fox, among other gems. It was delayed a full three years, and the reviled movie it’s based on is just the tip of the iceberg for what befell the game. It’s one of the greatest PlayStation exclusives no one talks about, has aged amazingly well, and it couldn’t catch a break to save its life. Back when this column started, I knew I had to talk about Alien Resurrection at some point.
